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Showing posts with label engagement. Show all posts
Showing posts with label engagement. Show all posts

Monday, March 13, 2017

Last Call for Film Submissions to the 2nd Annual Aurora Borealis Film Festival

Today at 11:59pm MDT marks the deadline for all student film submissions to the 2017 Aurora Borealis Film Festival.  The festival is open to any APS student in middle or high school grades. Students do not have to be enrolled or taking a film class to be eligible and they can submit films they've created on their own.  The maximum time limit for all films is 5 minutes, they can be as short as 30 seconds if a students wants to send a quick message.


For more information, the Aurora Borealis Website has all the details and it can be easily accessed at: http://bit.lyapsfilm2017 from any device with an internet connection. There are a few rules and restrictions to take note of as well as opportunities to view the accepted submissions from 2016. Any submissions for the 2017 festival can be entered through the website until 11:59pm MDT today.

The 2017 Aurora Borealis Film Festival will take place on Tuesday, April 11, 2017 with a start time at 5pm MDT.  The location for the 2017 festival will be the Sie Film Center at 2510 East Colfax Avenue in Denver, CO. which is home to the Denver Film Society.  The festival is open to anyone and is free of charge so feel free to come join us if you are interested in seeing the student films.



If you have questions or need information not contained on the website, you can email the film festival team at apsfilmfestival@gmail.com. We hope to see you there!


Tuesday, September 20, 2016

Have a Hoot with Learning & Assessment!



I was recently able to use the online tool Kahoot when facilitating some professional learning. I had heard about the tool over a year ago but never tool the chance of using it when leading a session. The feedback I received from the use of the tool was extremely positive. Users were incredibly engaged with the experience and had tons of fun while going through a simple quiz game I had created.  There was laughter and excitement which made the learning fun and interesting.  I found it incredibly easy to use the tool and engage my audience which provided an atmosphere of genuine learning.

Kahoot is a simple and easy to use tool in any learning environment. You can sign up for free and create assessments quickly and easily which is a crucial component to any learning environment. Kahoot works on any device with internet access including all mobile devices. One of my favorite features is the ease of use for participants. There is no need for them to create accounts to participate. Each "game" or activity that you create has a special pin and the only thing your participants need to get started is to enter the game pin and their name.  Another great feature is the ability to override or "veto" any inappropriate or misused names. If any participants enter names that aren't correct or are inappropriate, you can immediate reject them and they are dismissed from the game.

It's incredibly easy to get started with Kahoot. This VIDEO allows you to get started using Kahoot in under 3 minutes so there's no need to worry about spending hours learning a new tool. You'll need to visit getkahoot.com to sign up and create your first game/assessment as well as facilitate it.  Your participants will go to kahoot.com to play and enter the game pin. I created my first interactive experience with Kahoot in about 15 minutes and we were off and running. Participants earn points for correct responses but it doesn't end there.  Points are also awarded for how fast they respond which means the element of competition is very clearly present at all points of the game. The person who responds first gets the most points awarded and so on. I loved watching the looks on participant faces as they worked to respond as quickly as possible with the correct answer.  After each question a summary of the leader board is displayed allowing the competition to grow even stronger. Life involves competition and participants love fun, friendly competition so let's incorporate more opportunities in our learning environments.

Kahoot will provide instant feedback to the participants in terms of right or wrong answers.  It also will provide you a summary of participant responses to each question so you can easily collect great data to reflect on at a later time or when the game is finished. The data can be downloaded as an excel spreadsheet for easy analysis or you can also save it directly to Google Drive if you prefer to utilize your Googliciousness.  Either way, you can have access to instant data and make real-time instructional decisions to support your learners. You can even replay any of your previous Kahoot's at anytime so learners can challenge themselves to beat their previous score(s).

The next time you're thinking about assessing learners or want to have a conversation with them that involves data collection, check out Kahoot and watch the engagement soar.  Learning can be fun and Kahoot is one simple tool to bring the fun and engagement into your learning environment.  If you have questions or would like support with additional strategies for utilizing Kahoot in your instructional practice, contact your APS EdTech Coach.  It will certainly be a hoot!

Friday, April 22, 2016

How might we scaffold self-management skills for our students?

As an ed tech coach, I am often asked questions about limiting internet access for students. “Can we block youtube?” “How do we block this game site?” “We need to block facebook.” APS has a progressive view on site availability: we recognize that there can be excellent academic and relationship building reasons to leave social media sites accessible by all and we also know that shutting off one game site just means another game site is discovered the next week.

BUT...I empathize with the questions. It's understandable that teachers and principals might want limits on availability. Students finding ways to spend their entire class time on youtube searching for music videos instead of researching the Civil War is frustrating - and the least scary thing about open access. Cyber-bullying, violent or sexually graphic images and videos, and child predators on internet sites aimed at children are infinitely more concerning.

So what can we do about sites like youtube - which can have both excellent resources for students and teachers AND truly objectionable material?